POLYTRACK FIELD GUIDE
Language
English

POLYTRACK, MEASURED

PolyTrack platforms: browser, app stores

PolyTrack runs in a browser and ships as an app in two stores. The listing is specific about where it runs and silent about whether the builds differ.

PlatformWhat the listing saysOur check
BrowserDesktop, mobile and tablet; HTML5NEEDS CHECK
CrazyGames appiOS and AndroidNEEDS CHECK
Google PlayLinked from the listingNEEDS CHECK
Microsoft StoreLinked from the listingNEEDS CHECK
OrientationLandscape onlyNEEDS CHECK

OFFICIAL ONLY

Platform list is the store listing’s, read on 2026-11-02.

What we want to compare

  • whether the version number printed in the client is the same on each host
  • whether the browsers build carries ads or a “play next” frame that the app builds do not
  • whether leaderboards are shared between hosts
  • whether a track code made on one host imports on another

IN-GAME

The client speaks the host’s language, not the browser’s. On a Chinese CrazyGames session the in-game text stayed Chinese after we forced the browser locale to en-US through the debugger. If you want English in-game, change the CrazyGames site language before launching.

Why host differences are worth a page

The same HTML5 build can behave differently depending on who frames it: portals add their own shell around the canvas, pause it when a tab loses focus, and sometimes inject an ad between the menu and the race. A time set on one host is not automatically a time on another if the build numbers differ.

The comparison that matters is narrow and checkable: the version string printed in the client, whether a leaderboard is shared, and whether a track code made on one host imports on the other. Those three answers decide whether “played on CrazyGames” and “played on the app” mean the same thing.

What we will not compare

Frame rate, load time and ad density are differences between hosts, but they vary by machine, connection and the hour of the day. Reporting them as facts about a host would be inventing precision, so this page sticks to the three checkable things: version, leaderboards, and whether a track code crosses over.